GAME

 
 BUCKiT

BUCKiT

 HARSH LIGHT

HARSH LIGHT

 REMINISCENCES

REMINISCENCES

 PUNK RISING

PUNK RISING

Check my blog posts regarding game design here - https://carrieyangyw.wordpress.com/

 

BUCKiT

Building Virtual Worlds, ETC, CMU

3 Week Project, Team of 5

BVW Festival Entry

Gameplay Video

BVW Festival Video

Explore the ocean floor of an alien planet alongside your trusty Briefing, Utility, Collection, & Kinetic Transport (BUCKiT) robot companion, collecting gems and other loot! Experience the sensation of flight from within a flight simulator cockpit, while navigating your pod and tractor beam within an immersive world as viewed through the Oculus Rift.

Using the flight simulator cockpit and Oculus Rift as input devices, the guest is given the freedom to navigate their space pod through a beautiful landscape in VR, filled with gems to collect and animals to interact with in a timed experience. Guests can use their tractor beam to move objects around in the world, as well as launch them toward the collection unit, BUCKiT. For a less gameplay oriented experience, guests can also choose to explore, and fly through the caverns and crevices scattered throughout our world. At the end of the experience, players are shown their score and their collected items, which is then recorded on an external scoreboard for other players to try and beat. 

 

Role: Designer; Artist (Models; Textures; UI Design; Color Scheme; Skybox)

I built models, drew textures and designed the user interface in the game. Since the guest is in this space pod, I chose to create UI elements more like future style; I built part of the environment models and drew all the textures for models including the seamless moving waterfall and skybox.

Harsh Light

Building Virtual Worlds, ETC, CMU

1 Week Project, Team of 5

BVW Festival Entry

Guide a fairy out of the darkness where evil lurks in the shadows. Move the fairy to where you are looking at while avoiding deadly shadow traps. 

A 2D side scroller avoidance game using the EyeGaze eye tracker. Using only eye movements, you control a spotlight that the fairy flies to. With a limited vision of only an area where you are looking at, be compelled to forsee shadow traps ahead while avoiding them. Guide the fairy away from a variety of traps that will harm her and escape into the light.

Roles: Game Designer; Artist (All the artwork and user interface design)

Punk Rising

Building Virtual Worlds, ETC, CMU

3 Week Project, Team of 5

This is a punk rock themed single player virtual reality game using Oculus Rift and Rock Band guitar controller. Guest plays as the leader of the music rebellion to liberate the dystopia city where music is forbidden. He is going to save the dystopian world using the power of music. Guest can use 2 different combinations of the buttons on the guitar and choose to either inspire people to join him as a member of this rebellion or reflect the laser bullets that police shot at him. 

 

Role: Artist (Environment, Car and Tank Models; Storyboard; Textures; UI Design; 2D art)

 

 

Reminiscences

Building Virtual Worlds, ETC, CMU

2 Week Project, Team of 5

BVW Festival Entry

Using the Kinect, guests are able to use their paintbrush and palette in order to paint away the darkness and reveal objects in the world.

Guests play as a famous artist with failing eyesight, who tries to remember his memories by painting them to life. By interacting with various objects, they learn more about the life of the character they are playing as and travel through different rooms. The memories start from the most recent memories up till the painter's childhood memories. 

Roles: Game Designer; Artist (part of the models; 2D art)