Carnegie Mellon University, Entertainment Technology Center (ETC), Pittsburgh, PA

Master of Entertainment Technology, Aug 2015 - May 2017 (expected)

Relevant Courses:

HCI, Game Design, Building Virtual Worlds, Improvisational Acting, Visual Story


Communication University of China (CUC), School of Animation and Digital Arts, Beijing, China

Bachelor, Digital Media Arts (New Media Design), Aug 2011 - Jun 2015

Relevant Courses:  

User Interface Design, User Experience Analysis and Interaction Design, 3D Animation


University of California Los Angeles, Design Media Arts, Los Angeles, CA

Summer School, Jun 2013 - Aug 2013

Relevant Courses: Typography, Color




Adobe Photoshop, Adobe Illustrator, Adobe InDesign, Adobe XD, Adobe Premiere, Adobe After Effects, Sketch, Principle, InVision, OmniGraffle, Autodesk Maya, Unity 3D, Unreal Engine, Microsoft Office, HTML, CSS

User Interface Design, Interaction Design, Experience Design, Wireframe, User Flow, Information Architecture, User Research




uSens Inc. (San Jose), Product Designer, Jun 2017 - Present


Currently working on designing an in-car entertainment system that could best utilize hand tracking technology; 

Designed an Android AR application for a client company based on our in-house SLAM tracking technology. Worked on information architecture, user flows, interaction flows, lo-fi mock-up/wireframes, and hi-fi interface design; 

In charge of designing SDK sample demos for uSens's Fingo hand tracking SDK as well as a service application for mobile devices; 

Supporting business partners who are using our technologies and helping to make design decisions.


Oculus Research (Pittsburgh), User Experience Designer, Jan 2017 - May 2017

Responsible for user research and market research;

Defined high-level structure of the project with the team;
Conducted regular user testing and interviews based on the development timeline; 
Gathered feedback on different phases of the development and made certain design decisions to improve the experience. 

Designed user flow, interaction flow, mock-ups as well as graphical and environmental user interfaces for a social VR experience demonstrating in-house research results.


The Poverty Spiral - Mentoring Relationship (Pittsburgh), Designer, Jun 2016 - Aug 2016

Designed all the visual part of an educational board game called The Poverty Spiral. Worked with another game designer to finalize the mechanics for the game


Ogilvy Public Relations (Taiwan), Jul 2014 - Aug 2014

Took part in Creative Marketing Competition
Led a team of 10 as a chief project planner to designed a plan for “Cross-Strait Pay” launched by E. Sun Bank of Taiwan
Won Best Brand Performance award and a prize worth 10,000 Taiwan dollars


China Central Television, Production Internship (Beijing, China), Jan 2014 - Mar 2014

Participated and assisted in the post production of daily TV programs as well as the New Year special show of “Warm Spring” in the broadcast program called ”Hotline 12”


Beijing Aishengsheng Technologies Co Ltd., UI/UX/Graphic Designer (Beijing, China), Apr 2012 - Jun 2013

Worked in this start-up company as an UI/UX designer
Designed the user interface for a community-based voice application as well as banners and posters for promotion.
Took part in user experience design after the app was launched.




Prologue - VR Storytelling Experience, ETC & Oculus Story Studio, Sep 2016 - Dec 2016

Worked in a team of 4 as a Experience Designer and 3D Artist to create an interactive engaging storytelling experience and try to explore different methods to evoke subtle emotions in the realm of VR.


MediSIM - Medical Simulated Interactive Mannequin, ETC & NUS, Jan 2016 - May 2016

Worked in a team of 6 to create an educational medical simulation in Augmented Reality. MediSIM provides a 3D visually simulated interactive mannequin with hologram superimposed on a real manikin named Abe as well as the corresponding text, video and details of the viscera. Roles included user interface designer, graphic designer and experience designer.


Building Virtual Worlds, ETC, Aug 2015 - Dec 2015

Created highly interactive games in different teams of 5 in 2 week rotations that utilized multiple non-conventional platforms such as Oculus Rift, Kinect, Eyegaze and PS Move. Roles included 2D/3D artist, game designer and co-producer.


BangBang Mobile App, Aug 2014 - May 2015

Worked in a team of 3 to create an IOS app for people to make requests and share recourses amongst friends in the form of favors.

Conducted user studies, designed product flow, prototypes and the user interface.


Yishengtui Mobile App, Mar 2014 - Jun 2014

Worked in a team of 4 to create an IOS app that provides daily health tips for young people to increase their awareness of the need for healthy living.

Responsible for project overall planning, user research and app design.




“China Central Television, China National Radio and China Radio International” Outstanding Student Scholarship (2%), 2014

Merit Student of CUC (twice), CUC third-class scholarship (twice), 2012–2014

Nomination in Internet Advertising, the 22nd Times Young Creative Awards (Mainland China), 2013


Interests and hobbies


Play piano; Love traveling, music, movies and games; Enjoy cooking and delicious cuisines